PM3.02 - Meta Knight - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

    GFX

    1. AsyncWait(4.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 68, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(15.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 72, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkMiddle GFX 0x7dc8)

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect2(782)
    3. SyncWait(9.0)
    4. SoundEffect2(780)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkMiddle SFX 0x108f0)

    Other

    1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
    2. AsyncWait(4.0)
    3. Rumble { unk1: 20, unk2: 0 }
    4. AsyncWait(14.0)
    5. Rumble { unk1: 20, unk2: 0 }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    8. Goto(WalkMiddle Other 0x21f8)